Zack Fair Illustrates How Magic: The Gathering's Universes Beyond Are Capable of Telling Emotional Stories.
A significant element of the allure within the *Final Fantasy* crossover set for *Magic: The Gathering* lies in the manner countless cards depict iconic stories. Consider Tidus, Blitzball Star, which provides a glimpse of the character at the very start of *Final Fantasy 10*: a celebrated professional athlete whose signature move is a unique shot that takes a defender out of the way. The card's mechanics represent this perfectly. This type of storytelling is prevalent throughout the entire Final Fantasy set, and they aren't all lighthearted tales. Several act as heartbreaking echoes of emotional events fans still mull over to this day.
"Moving tales are a key component of the Final Fantasy series," explained a principal game designer involved with the collaboration. "We built some general rules, but ultimately, it was mostly on a individual level."
Even though the Zack Fair may not be a top-tier card, it is one of the set's most refined pieces of flavor through mechanics. It artfully reflects one of *Final Fantasy 7*'s most pivotal cinematic moments brilliantly, all while leveraging some of the set's core systems. And even if it steers clear of spoiling anything, those who know the tale will immediately grasp the meaning embedded in it.
How It Works: A Narrative in Play
At a cost of one mana of white (the color of heroes) in this collection, Zack Fair has a starting stat line of 0/1 but arrives with a +1/+1 marker. For the cost of one generic mana, you can destroy the card to grant another unit you control indestructible and put all of Zack’s bonuses, plus an gear, onto that target creature.
These mechanics depicts a sequence FF fans are very know well, a moment that has been retold multiple times — in the first *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. Yet it hits with equal force here, communicated entirely through gameplay mechanics. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own.
A Spoiler for the Card
For context, and consider this your *FF7* spoiler alert: Before the main events of the game, Zack and Cloud are severely injured after a battle with Sephiroth. After extended experimentation, the duo get away. During their ordeal, Cloud is comatose, but Zack makes sure to protect his comrade. They finally reach the outskirts outside Midgar before Zack is gunned down by Shinra soldiers. Left behind, Cloud in that moment claims Zack’s Buster Sword and adopts the role of a elite SOLDIER, leading directly into the start of *FF7*.
Playing Out the Legacy on the Battlefield
Through gameplay, the card mechanics essentially let you recreate this iconic scene. The Buster Sword appears as a powerful piece of gear in the set that costs three mana and gives the wielding creature +3/+2. Therefore, using six mana, you can transform Zack into a solid 4/6 with the Buster Sword equipped.
The Cloud, Midgar Mercenary also has clear interaction with the Buster Sword, enabling you to search your deck for an weapon card. In combination, these pieces play out as follows: You cast Zack, and he gains the +1/+1 counter. Then you play Cloud to retrieve the Buster Sword from your deck. Then you play and equip it to Zack.
Because of the way Zack’s sacrifice ability is worded, you can actually use it during combat, meaning you can “intercept” an assault and activate it to negate the damage entirely. This allows you to make this play at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a powerful 6/4 that, each time he does damage a player, lets you draw two cards and play two cards at no cost. This is just the kind of moment meant when talking about “flavorful design” — not spoiling the scene, but letting the gameplay make you remember.
Beyond the Main Combo
And the thematic here is oh-so-delicious, and it goes past just Zack and Cloud. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This kind of hints that Zack’s initial +1/+1 token is, symbolically, the SOLDIER conditioning he underwent, which included experimentation with Jenova cells. It's a tiny connection, but one that cleverly ties the entire SOLDIER program to the +1/+1 counter mechanic in the expansion.
Zack’s card does not depict his end, or Cloud’s trauma, or the rain-soaked bluff where it all ends. It isn't necessary. *Magic* enables you to relive the passing yourself. You perform the ultimate play. You hand over the weapon on. And for a fleeting moment, while engaged in a strategy game, you remember why *Final Fantasy 7* is still the most impactful game in the series to date.